"BH_Settings"
{
    // Particle settings
    "GRID_ALPHA"                "30"
    "ALT_GRID_ALPHA"            "90"
    "ALT_GRID_SQUARES"          "2"
    "RANGE_OVERLAY_ALPHA"       "20"
    "MODEL_ALPHA"               "100"
    "RECOLOR_GHOST_MODEL"       "false"
    "RED_MODEL_WHEN_INVALID"    "true"
    "RECOLOR_BUILDING_PLACED"   "true"
    "PERMANENT_ALT_GRID"        "false"

    // Does this game have tree cutting methods and allows for building on them?
    "UPDATE_TREES"              "false"

    // Percentage health that buildings should start at
    "INITIAL_HEALTH_FACTOR"     "0.1"

    // Percentage health at which buildings should play their FireEffect
    "FIRE_EFFECT_FACTOR"        "0.5"

    // Min Height buildings are able to be placed, leave empty for none
    "HEIGHT_RESTRICTION"        "380"

    // Should we disable building turnrate by default? Defining a "DisableTurning" kv on the unit will still override the global setting
    "DISABLE_BUILDING_TURNING" "false"

    // Turn this off to hide the console print messages
    "TESTING"                   "false"
}